Sunday is Monkey Covers day here at YACB. Because there's nothing better than a comic with a monkey on the cover.
The first Monkey Cover of 2005 is 1962's Adventure Comics #295. John Forte's cover illustrates Jerry Siegel's "Tales of the Bizarro World" story: "The Kookie Super-Ape." That's right, a Bizarro version of Titano, with Blue Kryptonite vision. I tell ya, they just don't make comics like this any more (but we're holding out hope for Morrison & Quitely's upcoming All-Star Superman...)
(Standard disclaimer about apes not really being monkeys applies.)
Image is courtesy of the GCD. Click on the image for a larger version.
Sunday, 2 January 2005
Friday, 31 December 2004
2005!

Happy New Year!
(Cover of Action Comics #810 by David Bullock. Courtesy of GCD. Click for larger-size image.)
Best of 2004

Tiempos Finales, vol. 1
by Samuel Hiti
original review here
We3
by Grant Morrison & Frank Quitely
original reviews here and here
Making Rain
by Ursula Murray Husted
original review here
There may have been better comics, but I probably didn't read them. And there were many many good comics. But these are the three comics which either touched me or showed me something exciting and different, pushing the medium forward. Comics which demanded to be experienced over again.
Here's looking forward to 2005!
Quick Manga Reviews

by Kou Fumizuki
At the end of the last volume, Aoi's family agreed to let she and Kaoru be together. That would have made a decent end to the love story, but if the series is to continue without being a constant stream of the two young lovers making googly eyes at each other there needs to be some complications. Complication number one arrives in the form of living arrangements: while Aoi & Kaoru can be together, they are not allowed to be together 24/7; Aoi & Miyabi, Aoi's family's assistant, get to live in a spacious American-style house while Kaoru is relegated to sleeping in the small guest quarters out back. The second complication arrives in the form of the photography club at Kaoru's college, particularly two attractive female coeds: Tina, a brash American (raised in Japan); and Taeko, a shy, clumsy and very busty freshman. Both girls end up as boarders in the house, and though there are many typical pratfalls involving accidental groping, Aoi is not the least bit threatened. She should be though, because both of the new girls have tons of personality compared to the boring Aoi, who only seems to care about making Kaoru happy. There's actually the potential for an interesting series here, one in which Aoi's being brought up to be the perfect wife for a boy she barely knows is examined in light of modern society. But we are never privy to Aoi's internal life, and she remains a bland 'dream girl' with no real personality. It's a shame, because Fumizuki's art and storytelling are quite good, even taking into account the numerous scenes of gratuitous nudity. Ai Yori Aoshi stands on the line with the potential for being rather good, yet it keeps shooting itself in the foot with its young male fantasies.
Rating: 2.5 (of 5)

by Clamp
Twelve-year-old Misaki has just moved to the Big City, where she discovers Angelic Layer, the game of remote-controlled combat dolls that is all the rage. With the assistance of a strage and somewhat creepy middle-aged scientist-type she purchases an Angel of her own (hatched from an egg) and begins to compete in the miniature battles. While not a completely unique set-up, there are echoes of something different make the story a bit above the typical kids-with-combat-drones story, including some very subtle subtext about creation and godhood (Angel controllers are called 'Deuses'). Unfortunately the art is miserable; the action scenes are impossible to follow, and the people have a tendancy to be suddenly rendered with freakish squid limbs when the artist is too lazy to do proper rendering. I've seen much better art out of Clamp before--this is just bad.
Rating: 2 (of 5)
Thursday, 30 December 2004
Making a Profit
One of the best TV shows you never saw is finally coming to DVD!
TV Shows on DVD has the news that Profit, the extremely short-lived (just four of ten episodes aired) FOX series will be out on DVD by the end of the summer.
(via Crocodile Caucus)
Now if only we can get Cupid, EZ Streets, Misfits of Science, and the second season of Twin Peaks on DVD, I'll be a happy lad.
TV Shows on DVD has the news that Profit, the extremely short-lived (just four of ten episodes aired) FOX series will be out on DVD by the end of the summer.
(via Crocodile Caucus)
Now if only we can get Cupid, EZ Streets, Misfits of Science, and the second season of Twin Peaks on DVD, I'll be a happy lad.
Quick Comic Reviews

by Greg Rucka
In "Operation: Saddlebags," Tara Chase and her new Minder 3, Chris Lankford, undertake what should be a routine mission to Russia, but after it goes all fubar it causes crises of conscience all along the chain of command. It's another great spy story from Rucka, its only fault being that I read it so soon after the superlative A Gentleman's Game novel. Norton's art is at the top of his game, providing clean and sharp interiors along with some great covers. If I had my choice, Norton would be the regular artist on the series instead of the round-robin art (although most of the artists have been quite good in their own right). After this I think that I'm going to switch over to trades for Queen & Country, since I seem to be holding all the individual issues in a story to read all together anyway.
Rating: 3.5 (of 5)

by Geof Darrow
So, you might see this comic in the shop and be entranced by the pretty cover. Then you might pick it up, leaf through it, and say to yourself: "Hey, this comic has some very nice artwork. I'm going to buy it and take it home and read it." Stop right there! Yes, the artwork is very pretty. But there's no story. None. Nada. It's just a silent guy (with a talking horse) killing a bunch of scum in the wild west. That's it. No plot. No characterization. I only wish I'd been able to warn you all ahead of time. If you see this in a quarter box someday, by all means take it home and look at the pretty pictures. Otherwise, leave it on the shelf. You'll thank me.
Rating: 1.5 (of 5)

by Matt Howarth
They thought they had stopped the other-dimensional alien invasion, but a copy of the infamous dimension-shattering Bulldaggers concert escaped destruction, and unless Henry can stop it from being unleashed we'll all be overrun by The Loud Ones. Can the world be saved? Yes, but only with the help of Lord Lyre, England's Musical Diety, and through the power of... mellow banjo music. Yes, this conclusion may smack a bit of Deus ex Machina, but when you have an Elder God as a member of your band you have to allow for a little divine intervention now and then. As a bonus, this issue also features an in-story discussion of the ethics of bootlegging.
Rating: 3.5 (of 5)
Quick GN Reviews

by Mark Waid, Amanda Conner & Jimmy Palmiotti
Evil other-dimensional aliens are opening trans-dimensional gates and invading Earth, and only the Gatecrashers, an elite secret miltary force, can stop them. The Gatecrashers' secret weapon is Alec Wagner, high school senior and human/alien hybrid. Unfortunately for Earth, Alec would rather go to the prom with his hot girlfriend than save the planet from aliens, much to the dismay of Hazard, the unit's commander. Waid shows an early talent for writing non-super-hero action (though admitedly it's not far from that particular apple tree) and Conner & Palmiotti are in their element with sci-fi action and alien monsters. This is not deep stuff by any means, but it is pulpy good fun.
Rating: 3 (of 5)

by Garth Ennis, Christian Alamy, Chris Weston, Russ Heath; Robert Kanigher & Joe Kubert
It's 1942, and Hans Von Hammer, Germany's Ace pilot during the first World War, has been reluctantly convinced to come back and lead a fighter squadron over the Russian theater. Von Hammer does this only out of concern for the young German fighter pilots, not for any love of the Nazi regime, which gets him into trouble with those more loyal to the National Socialist ideas. But his kill rate and the survival of his squadron cannot be ignored, so Von Hammer is allowed to stay around, until he learns too much about the horrors of modern war. It's nearly impossible to read this and not see parallels with certain present-day armed conflicts, but I suppose that has more to do with the general themes of all war stories. Ennis seems to be strongest when he is writing war comics, and his Enemy Ace is no exception; I suspect that, given his druthers, Ennis would prefer to stay with war stories, as even his horror & super-hero work usually have strong military characters and themes. The art in the first chapter, by Chris Weston over layouts by Christian Alamy, is astounding; I don't think I've ever seen aerial battles depicted in a comic with such fluidity, grace and power. The art in the second chapter is by the legendary Russ Heath, and while it is quite good, it suffers a bit in comparison to the first chapter. Heath appears to be attempting a Joe Kubert look rather than staying with his own style. The colors in both chapters are by Matt Hollingsworth, and they also seem much more vibrant and alive in the first chapter than in the second. It would have been better to keep a consistant look throughout (the story was originally published as two separate 'prestige format' issues). Rounding out this collection is a classic "Enemy Ace" story by Bob Kanigher and Joe Kubert; it's nothing much special, but I'm never going to turn down a chance to look at some Kubert artwork.
Rating: 3.5 (of 5)
Subscribe to:
Posts (Atom)