Tuesday, 21 June 2011

Se7en #1-7


Se7en #1-7
CBR/ZIP | English | 7 Issues | 132 MB
Se7en deadly sins. Se7en horrific murders. John Doe wants to teach the world a lesson and he’s using the sinners among us as the palette for his work. Take a look inside the twisted and methodical mind of the notorious serial killer... Zenescope Entertainment presents Se7en. Based on the hit movie, Se7en, from New Line Cinema.
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Final Crisis: Legion Of 3 Worlds #1-5


Final Crisis: Legion Of 3 Worlds #1-5
CBR/ZIP | English | 5 Issues | 151 MB
The Time Trapper, after many unsuccessful attempts to remove Superman from history, retrieves a time-lost Superboy-Prime and sends him to 31st century Smallville. Superboy-Prime is enraged to learn of his minimal impact on history, while Superman remained a highly influential figure 1000 years later. He breaks all of the Legion's villains out of Takron-Galtos and leads them as a massive Legion of Super-Villains in a bid to destroy everything Superman inspired, including the Legion of Super-Heroes and the United Planets. The villains travel to Sorcerers' World to recruit Mordru before continuing to Earth, killing Rond Vidar (former Legionnaire and the last Green Lantern) in the process. Meanwhile, the Time Trapper observes the assassination of Legion financier RJ Brande.
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Lazarus Churchyard: The Final Cut


Lazarus Churchyard: The Final Cut
Jan 1, 2001 | CBR | English | 118 pages | 51.9 MB
Warren Ellis (Author), D'Israeli (Illustrator)
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Xena vs Army Of Darkness What...? Again? #1-4


Xena vs Army Of Darkness What...? Again? #1-4
CBR/ZIP | English | 4 Issues | 54.8 MB
No, really, we're not kidding... we thought that the last time we put all these characters together, you guys would tell us where to stick our series, but you didn't and now we think you want more!
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Monday, 20 June 2011

About Project IITS - Part 1: Gordo's Island

Hello IITS Readers,

A reader named FifthFanZac commented on my last post and speculated a bit about the design of the game and while responding, I decided I should just write a whole post about some aspects of the Project IITS game design...so here it is:

As a game element, Gordo's Island acts as a hub area for adventures. It's a place for the player to engage in some secondary forms of gameplay (as opposed to the primary gameplay of combat and exploration). In the original design, the hub was supposed to be chosen by the player from any of the procedurally generated islands that they might come across. I decided that was a bit ambitious so, instead...the hub areas are prefabricated. However, that doesn't mean that they're completely static...Gordo's Island can be upgraded in several different ways and what you see in the concepts and the 3D island crafted so far probably represents and island that is halfway upgraded. Each of the different upgrades provide a different gameplay bonus, whether it be storage, or crafting, cooking, etc.

All that's pretty standard for an action RPG type game, what I wanted to do to set Project IITS apart from similar game paradigms is that unlike your usual hub world, where there are linear paths that lead to other game areas, in Project IITS...the adventure comes to you. That probably makes no sense...so let me take a moment to explain that the world of IITS is in a constant state of change...the islands swirl around in an invisible ocean of wind...making everyone in the world a nomad. Imagine this: Kayli comes back from a long hard day of hunting popees and after cooking a few up for dinner, takes a nice long bath in the hot springs (what's an IITS product without a little naked Kayli?), she heads up to the treehouse and goes to sleep...in other words, the player exits out of the game. The next time the player logs into the game, Kayli wakes up and the game has simulated the passage of time and distance traveled and when Kayli steps out onto the front porch of the island abode, she might find herself in a completed different environment. Calm, blue skies are replaced with reddish tinged clouds and lightning storms. Popees are replaced by ravenous birds of prey looking for a juicy bit of Kayli to snack on and...at the docks, a beat up old airship is tethered...its lazily swinging lantern beckoning the player to approach...

All of that should be gameplay of course...the hunting of popees is part of the primary combat and exploration gameplay, cooking up the popees uses the cooking crafting system, taking a bath ABSOLUTELY should be interactive (I'm shameless, I know)...even the airship that suddenly appears is interactive. Using a dynamic questing system, the game generated the appearance of the airship and its owner. It may be a traveling salesman offering rare precursor artifacts for sale, it may be a craftsman offering upgrades to weapons or armor or glider parts...it may be a dude in distress (Kayli rescues the MEN) with a dynamically generated quest for Kayli to undertake.

In the original game, the project known as IITS Ultimate, the idea was to allow players to create their own character in an instanced, procedurally generated MMO style experience. Being a bit more realistic, I pared the project down to a be single-player adventure featuring Kayli as the main character but all the tech and experience we get from the first game will be built upon till everyone can participate in the world of IITS as a character/persona of their own creation. Game development is about iteration and while the idea of IITS Ultimate excites me, a smaller, tighter experience and testing out gameplay and ideas with Project IITS will, well...ultimately benefit IITS Ultimate.

I hope this gives those interested an idea of what to expect for Project IITS. I wish I had some gameplay to show but the game is always in a state of flux and I've got to make some big decisions about the direction of the project before I can state or show anything more solid.

- Joseph

Sunday, 19 June 2011

Monkey Covers

Sunday is Monkey Covers day here at YACB. Because there's nothing better than a comic with a monkey on the cover!

The monkey and the bear are really watering down the lemonade on the cover of The Monkey and the Bear #2 (1953) by Howie Post.

Image courtesy of the GCD. Click on the image for a larger version.

Friday, 17 June 2011

Amazon Top 50

Here are the Top 50 Graphic Novels on Amazon this morning. All the previous caveats apply.

1 (N). Cabin Fever (Diary of a Wimpy Kid, Book 6) *
2 (-1). Dork Diaries 3 (Kindle edition)
3 (-). The Walking Dead Volume 14: No Way Out *
4 (-2). Dork Diaries 3: Tales from a Not-So-Talented Pop Star
5 (-1). Diary of a Wimpy Kid 5: The Ugly Truth
6 (-1). Buffy the Vampire Slayer Season Eight Volume 8: Last Gleaming
7 (-1). Diary of a Wimpy Kid: Dog Days
8 (-1). 5 Very Good Reasons to Punch a Dolphin in the Mouth (And Other Useful Guides)
9 (-2). The Wimpy Kid Do-It-Yourself Book (revised and expanded edition)
10 (-2). Dork Diaries 2 (Kindle edition)
11 (+1). Batman: The Dark Knight Returns
12 (-1). Batman: Year One
13 (+1). Dork Diaries (Kindle edition)
14 (+6). Persepolis: The Story of a Childhood
15 (+3). Batman & Robin Vol. 3: Batman Must Die!
16 (+7). Dork Diaries 2: Tales from a Not-So-Popular Party Girl
17 (-). Diary of a Wimpy Kid Do-It-Yourself Book
18 (N). Behind the Masque - A Megatokyo Endgames short story (Kindle)
19 (-9). Big Nate Out Loud
20 (R). Batman: Arkham Asylum (15th Anniversary Edition)
21 (+10). Batman: The Killing Joke
22 (N). Hellboy Library Volume 4 *
23 (-4). Diary of a Wimpy Kid Box of Books
24 (N). Uncanny X-Force: Deathlok Nation *
25 (-12). Scott Pilgrim's Precious Little Boxset
26 (+14). Dork Diaries: Tales from a Not-So-Fabulous Life
27 (+7). Dark Tower: The Gunslinger, Vol. 2 - The Little Sister of Eluria *
28 (-1). Watchmen
29 (+1). Maus I: A Survivor's Tale: My Father Bleeds History
30 (-15). The Walking Dead Compendium Volume 1
31 (-10). Naruto, Vol. 51
32 (-6). Big Nate Boredom Buster: Super Scribbles, Cool Comix, and Lots of Laughs
33 (+9). Walking Dead Volume 13
34 (+14). V for Vendetta
35 (R). Batman & Robin Vol. 1: Batman Reborn
36 (N). Twilight: The Graphic Novel, Vol. 2 *
37 (N). Be Good, Little Puppy: A Penny Arcade Book *
38 (-5). Understanding Comics: The Invisible Art
39 (-10). Fables Vol. 15: Rose Red
40 (-12). Green Lantern: Rebirth
41 (-5). Big Nate: From the Top
42 (-18). Astonishing X-Men Omnibus
43 (N). Ten Little Zombies: A Love Story
44 (-19). American Vampire Vol. 2
45 (-10). Brightest Day, Vol. 2
46 (R). Green Lantern: Blackest Night
47 (N). Green Lantern: Brightest Day *
48 (R). Buffy the Vampire Slayer Season Eight Volume 7: Twilight
49 (R). Uncanny X-Force: The Apocalypse Solution
50 (-9). Paying for It


Items with asterisks (*) are pre-order items.

N = New listing appearing on list for first time
R = Item returning to the list after having been off for 1 or more weeks


Commentary:

* Dork Diaries' tenure on the top of the chart was short lived, as a new Wimpy Kid book is announced and preorders shoot it up to a #1 debut.

* The rest of the top of the chart is pretty much a yawner, as thing mostly just slide down to make room for Cabin Fever.

* Plenty of other new items on the list this week, led off by a Megatokyo short story on the Kindle; and new volumes of Hellboy Library, Uncanny X-Force, Twilight, Penny Arcade, and Green Lantern.

* Movies have not been so good to their comic counterparts so far this summer; X-Men made barely a blip, and Green Lantern titles so far just occupy the 40s. Meanwhile Batman—whose next movie is just now in the casting phase–continues to show strength.